using UnityEngine;

namespace Verse;

[StaticConstructorOnStartup]
public static class TexGame
{
	public static readonly Texture2D AlphaAddTex;

	public static readonly Texture2D RippleTex;

	public static readonly Texture2D NoiseTex;

	public static readonly Texture2D InvisDistortion;

	static TexGame()
	{
		AlphaAddTex = ContentFinder<Texture2D>.Get("Other/RoughAlphaAdd");
		RippleTex = ContentFinder<Texture2D>.Get("Other/Ripples");
		NoiseTex = ContentFinder<Texture2D>.Get("Other/Noise");
		InvisDistortion = ContentFinder<Texture2D>.Get("Other/InvisDistortion");
		Shader.SetGlobalTexture("_NoiseTex", NoiseTex);
		Shader.SetGlobalTexture("_RippleTex", RippleTex);
	}
}
